On a chair, on a stage, someone is interviewed about their life. People, places, events......memories. Everyone has a story to tell and in LIFEGAME those stories can be told. Storytelling, visual theatre, live music and object animation combine to dramatise the details of a life.
A different life.....a different story each night.
LIFEGAME is theatrical biography. The show takes the bare bones of a life story by interviewing a guest onstage and then transforming that information, there and then, into a magical piece of theatre. Each LIFEGAME has a different “subject” each night, because LIFEGAME has a different guest each night.
By transforming someone’s memories into theatrical language, LIFEGAME triggers details within those memories as well as new memories. Consequently LIFEGAME is not just about the stories that are told, but the process of remembering. The spectacle of someone discovering and remembering feelings from their past makes for electrifying theatre.
LIFEGAME is a show constantly in search of fresh ways to tell a story, a show that believes if purely personal experiences can be translated into theatrical language, they become universal.
Creative Team:
Phelim McDermott, Lee Simpson, Julian Crouch, Guy Dartnell, Angela Clerkin, Niall Ashdown, Stella Duffy, Toby Park, Keith Jonhnstone, Colin Grenfell, and guests
Photographs on website for LIFEGAME by:
Keith Pattison, 2004
LIFEGAME was first performed at Brewery Arts Centre, Kendal on 20 March 1998. It has been presented nationally in Bath Theatre Royal, Bath; Bonnington Theatre, Nottingham; Everyman, Liverpool; Lyric Hammersmith, London; MAC, Birmingham; Newcastle Playhouse, Newcastle-Upon-Tyne; Phoenix Arts, Leicester; Purcell Room, South Bank Centre, London; Sheffield Crucible Studio, Sheffield; The National Theatre, London; Tron, Glasgow; Warwick Arts Centre, Coventry; and West Yorkshire Playhouse, Leeds.
Internationally LIFEGAME has been presented in Jane Street Theatre, New York, USA; La Jolla Playhouse, San Diego, USA; The Energex Brisbane Festival, Australia
For LIFEGAME we are interested to hear of any appropriate opportunities to re-present the work as a one off experiment.



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